Project Information

  • Category: Video Game Design
  • Client: Tenyon
  • Project date: APR, 2025

Terminator: Future war

The UI for the terminator: resistance sequel,Terminator: Future war.

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Case Study:

Terminator: Future war
Universal Studios Redesign Screenshot
Project Overview
  • Project Name: Terminator: Future war (Hypothetical Sequel)
  • Role: UX/UI Designer (Solo Designer)
  • Tools Used: Figma,Photoshop,Photopea,Gameuidatabase,dribbble,Behance,
  • Timeline: 3 Weeks
  • Objective: Introduce a hypothetical UI concept for a sequel called Terminator: Future War.
Value Added

The Terminator: Future War UI concept adds value by creating an immersive, retro-futuristic interface that enhances both gameplay and storytelling.

Problem Statement

Challenges with the Existing UI from Terminator: Resistance:

Why a Design for a Hypothetical Sequel?

Research Snapshot

The Problem

Terminator: Resistance UI felt cluttered, rigid, and disconnected from combat flow.

The Gap

Lack of modular HUD options, weak threat visibility, and poor console optimization.

The Goal

Design a modular, immersive HUD that feels Skynet-built but modern in usability.

Core Player

Persona

Tactical shooter players who value immersion, clarity, and adaptable combat interfaces.

What Players Expect

Clarity in Combat

Immediate visibility of health, threats, and objectives.

Immersive Aesthetic

Dark, retro-futuristic visuals aligned with the Terminator universe.

Flexibility

Scalable, customizable HUD elements for different play styles.

Competitive Benchmarking

Division 2 sets the modular HUD standard. Metro Exodus excels in immersion. Black Ops 6 delivers readability. Terminator lacked adaptability and clarity.

Competitor Analysis

What Changes

Design Improvements

  • Modular HUD presets (Combat / Exploration)
  • Enhanced threat visibility cues
  • Controller-optimized menus
  • Context-based UI fade behavior

User Outcomes

  • Faster situational awareness
  • Reduced cognitive load
  • Improved immersion
  • Higher player confidence mid-combat

Research & Evaluation

Heuristic Evaluation

Heuristic evaluation identified gaps in visibility, flexibility, error prevention, and immersion consistency.

Design Challenge

The Balance

Preserve gritty Skynet aesthetics without sacrificing tactical clarity.

The Innovation

Translate modern shooter UX standards into a dystopian retro-future interface.

Wireframe & Design Evolution

High Fidelity

Using the feedback gathered from my competitive analysis and heuristic evaluations, I redesigned key inventory and vendor screens to address common player frustrations — like cluttered menus, poor threat visibility, and lack of intuitive item management. These high-fidelity prototypes showcase a modular, grid-based inventory system and streamlined vendor layout, maintaining the gritty, tech-heavy world of Terminator while improving clarity, quick item comparison, and ease of use in combat-heavy moments.

Iteration: First Concept vs. Final Design

My first layout missed the mark. It was too bright, cartoony, and clashed with the gritty Terminator aesthetic. The AI backgrounds, placeholder character, and mobile-style menus felt out of place. Colors and typography didn’t fit the brand. After feedback and comparing to Division 2 and Metro Exodus, I revised the design with a darker palette, clearer threat indicators, cleaner menus, and typography that matched the Skynet-era look.

Iteration: First Iteration vs. Final Iteration

First Iteration Outpost
First Iteration: Outpost screen with an overly bright war-torn background, colorful character placeholder, mobile-style header, mismatched color schemes, and cartoony item menus that didn’t suit the Terminator aesthetic.
First Iteration Armory
First Iteration: Armory screen with the same inconsistent background, mobile-style header, and bright, unrefined gun sprites. The weapon storage layout lacked proper borders and felt more like a mobile inventory than a console shooter.
Final Iteration Outpost
Final Iteration: Outpost redesigned with a darker, cybernetic background, console-style header, Resistance NPC, Terminator-inspired blue highlights, refined typography, and clear cyberpunk-styled item icons and menus aligned to the franchise’s identity.
Final Iteration Armory
Final Iteration: Armory screen updated with the same polished background and header, improved typography, enhanced weapon sprites with clearer colors, and a cleaner, Escape from Tarkov-inspired inventory layout with better borders and organized weapon storage.

Terminator resistance vs Terminator future war

To see where improvements were made, I did a side-by-side comparison between the original Terminator: Resistance UI and my Future War redesign. The original used static layouts and a bland, slightly futuristic cybernetic style, while mine applied a Skynet-inspired color scheme with a blue hue from the Terminator’s eye socket, futuristic typography, and a clean, stylized header. The new full menu features Map, Operation, Armory, Augmentation, and Outpost, with icons designed in a futuristic, apocalyptic aesthetic to better fit the world’s tone.

terminator resistance
terminator resistance
terminator future war
terminator future war

What I Learned

  • Immersion Can’t Sacrifice Usability: A HUD must enhance the game’s narrative and visual tone — but it must also support situational clarity, especially during high-intensity combat.
  • Iterating Makes a Difference: My early concepts clashed with the Terminator theme. Through iteration and feedback comparisons with other games, I learned how small shifts in color, layout, or iconography drastically improve realism and cohesion.
  • Design Without Feedback Requires Empathy: With no direct user testing, I relied on self-guided research, persona creation, and community forums to empathize with the player's pain points.
  • Consistency Strengthens Brand Identity: Aligning typography, colors, and layout with Terminator’s lore made the design feel more authentic and grounded within the franchise’s world.
  • Modularity Is Key in Combat Interfaces: The best shooter UIs adapt — from exploration to combat, from controller to mouse. Future interfaces must stay flexible, immersive, and clear at all times.