Project Information

  • Category: Video Game Design
  • Client: Halo Studios
  • Project date: FEB, 2025

Halo Infinte Requiem

The UI for a Halo Infinite sequel, Halo Infinite: Requiem.

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Case Study:

Halo Infinite Requiem
Universal Studios Redesign Screenshot
Project Overview
  • Project Name: Halo Infinite Requiem (Hypothetical Sequel)
  • Role: UX/UI Designer (Solo Designer)
  • Tools Used: Figma,Photoshop,Illustrator,Gameuidatabase,dribbble,Behance,
  • Timeline: 2 Weeks
  • Objective: Expand on Halo Infinite’s foundation by refining gameplay mechanics, improving open-world engagement, and deepening the story. Introduce more biome diversity, richer NPC interactions, and enhanced AI for a more immersive Halo experience.
Value Added

Halo Infinite Requiem serves as a sequel to Halo Infinite—Halo Infinite Requiem—which expands on the first game while incorporating feedback from the community. The experience would become more dynamic and engaging through UI placement improvements and fixes to menu navigation, layout, and multiplayer variety.

Problem Statement

The current UI design and user experience in Halo Infinite presents several pain points that diminish long-term player engagement and satisfaction. From a confusing progression system to repetitive menus and lackluster multiplayer navigation, the game struggles to deliver a modern, accessible, and rewarding experience expected from a flagship title in the franchise.

Challenges with the Existing UI from Halo: Infinite:

Why a Design for a Hypothetical Sequel?

Research Snapshot

User

Alex, competitive Halo veteran, wants skill-based rewards, social multiplayer, and a campaign with stronger pacing.

Problem

Progression feels unclear, menus feel bloated, and key actions take too long to reach.

Outcome

Faster time-to-match, clearer rewards, and a more cohesive “single hub” experience across modes.

Impact (Player Outcomes)

Less Menu Friction Core actions are easier to reach
Matchmaking Customization Mission Replay
Clearer Progression Rewards feel earned + transparent
Milestones Skill-based Feedback
More Social Multiplayer Better tools to play together
Squads Filters Custom Games
Stronger Campaign Loop Less repetition, better pacing
Replayable missions Dynamic events Variety

Persona

Halo Persona

Player Insight

Alex doesn’t need more features, he needs clear rewards, faster access, and a social loop that keeps the squad playing.

Design Strategy & Impact

Reduce Friction

Matchmaking Customization Mission Replay

Core actions accessible within 1–2 interactions.

  • User Impact: Faster access, smoother flow.
  • Outcome: Reduced time-to-match.

Clarify Progression

Milestones Skill-Based Visual Feedback

Transparent, earned rewards with clear tracking.

  • User Impact: Clear sense of achievement.
  • Outcome: Stronger long-term engagement.

Strengthen Social Play

Squads Filters Custom Lobbies

Modernized tools for faster coordination.

  • User Impact: Easier group formation.
  • Outcome: Increased session length + retention.

Improve Clarity Under Pressure

Hierarchy Contrast Readability

Cleaner layouts designed for high-intensity sessions.

  • User Impact: Faster decisions mid-match.
  • Outcome: Higher player confidence.

Unify the Experience

Single Hub Mode Flow System Cohesion

Seamless transitions across Campaign, Multiplayer, and Customization.

  • User Impact: Clear mental model.
  • Outcome: Stronger cross-mode engagement.

Competitive Analysis

Benchmarking top shooters highlighted three gaps Halo must close: progression clarity, social tools, and customization flow.

Competitive Analysis Whiteboard

Wireframe & Design Evolution

UI & Gameplay Experience Improvements

Based on what Alex — and Halo’s wider audience — has repeatedly asked for, here’s what I prioritized in this redesign:

  • Customizable HUD & Accessibility: Give players control over what clutters their screen and how big or bright it appears. It makes intense firefights cleaner and helps more players feel comfortable jumping in.
  • Streamlined Menus: Halo’s menus have gotten bloated. I brought it back to basics, putting essential categories upfront while organizing the rest in simple, logical submenus players can actually find mid-match.
  • Modernized Matchmaking & Social Tools: Borrowing the clean readability of Halo Reach’s UI with modern filters and custom lobby tools from titles like Apex, this design makes it faster to find good matches or assemble a fireteam.
  • Store Redesign: Infinite’s current store buries items in tedious scrolling. I reorganized it by category, prioritized visuals and prices, and added quick filters to make finding what you want effortless.
  • Armor & Loadout Customization Overhaul: I merged multiple menus into one clean customization hub, cutting down steps to swap armor, adjust loadouts, and equip cosmetics. I also added the option to save class presets for campaign and multiplayer separately.

High Fidelity

After validating the wireframe structure, I transitioned to high-fidelity designs to enhance visual hierarchy, improve call-to-action clarity, and align the UI with the modern sci-fi aesthetic of the Halo universe while addressing player pain points identified in competitor analysis.

Iteration: First Iteration vs. Final Iteration

Between the first and final iterations, I addressed issues with color scheme consistency, integrating thematic, sci-fi-inspired hues to enhance visual flow and screen balance. I improved weak button visibility, refined the background image to better serve as an immersive, in-game main menu backdrop, and selected new typography that aligns more closely with the futuristic aesthetic of the Halo universe. These adjustments created a more cohesive, readable, and engaging experience for players navigating the UI.

First Iteration: Initial Concept & Layout
First Iteration: Initial Concept & Layout
Final Iteration: Background image adjustments, improved color palette blending, smoother menu layout for better main-game functionality, and typography updates to improve hierarchy and readability.
Final Iteration: Background image adjustments, improved color palette blending, smoother menu layout for better main-game functionality, and typography updates to improve hierarchy and readability.

Halo Infinite vs. Halo Infinite Requiem

A side-by-side comparison of the original Halo Infinite and my hypothetical sequel, Halo Infinite Requiem.

Halo Infinite
Halo Infinite
Halo Infinite Requiem
Halo Infinite Requiem

What I Learned